In one brutal attack the promise of those at the academy had been all but snuffed out.
Hope disappeared with the Waterdhavian creatures, and the weight of the terrible sickness pressed down on the city once more.
The game was an immediate hit, and while it was a big departure from the previous Dungeons & Dragons games from Bio Ware, like the esteemed Baldur's Gate II, the game and its expansion packs went on to sell over a million copies.
Now, over four years later, Obsidian picks up the mantle with Neverwinter Nights 2.
Chapter One begins in the Sanatorium, still within the Neverwinter Academy.
The moaning and wailing of the patients actually isn't overbearing like one might expect - the whole suffering thing is done quite tastefully, though it becomes unintentionally funny at times, later, in the City Core itself.
Getting gunned down is actually the kind of response you should expect in the Jessie simulator, also known as "the Outlands", where wanton violence is expected, even encouraged.Still, a flicker of hope yet remained, for not all had died in the attack.From the bloody carnage at the academy a survivor had stepped forward, a champion to carry the torch in this darkest hour...) The game's storyline has been given the standard Oblivion touch, as well, with character romances, the ability to shift alignment from good to evil (or back), and the ability to influence your followers as you advance through the plot.All in all, the package is a devilishly compelling one for fans of in-depth computer RPGs. Game Spot's Game Guide to Neverwinter Nights 2 will eventually be much more complete than it is now.